how do i avoid those shadows from the object when the Sun is behind the Wall?
I know those objects are not solid but how do i prevent this shadow from the backside of the object?
The Shadow everywhere has these holes and I do not want to have them.
Ment to say in its^ material, not ts Two sided materials shade the backfaces and flip the normal for lighting calculations, that way you don’t need to have actual geometry on both sides to cast shadows.
So, am i wrong? Ok, what i´ve to do to not project shadows with holes in it?
When i tick in the Material two sided option and save it then nothing happens.
It´s really confusing to me.
Ok, i think i got a solution. I did it like ixicalibur has mentioned it in the post above.
Editet the Material instance from the Object(Mesh) to two sided and this works too.