Physical handling of both hand and hand weapons is attempted through the PhysicsHandle in VR environment. The problem seems to be the limit of hand handling in Unreal PhysicsHandleComponent, and if you’ve had a similar thought or resolution with this, I’d like some advice.
What I’m trying to do.
- Physical hand-handling through the PhysicsHandle
- Relative transmission values should allow physical modification of the Grab Transform of the weapon
So far, VR doesn’t have a lot of data on the PhysicsHandle, so there’s a limit to finding it.
I think we can do this.It’s okay to do it. I’d be so grateful if you could answer any advice or ideas.