How do I parent the follow camera to the parent socket of my mesh in my C++ file?

Hey @LunarX! Since your character BP is based on a C++ class, you won’t be able to attach the component to one of the sockets of the mesh from there. If you want to handle that in blueprints, you can use the Attach Component to Component node granted your camera component is blueprint read & writable.

Hope this helps! :innocent: