I can make it work in game but for what I’m doing I need it to be in the blueprint editor it shows up.
Hey @LunarX! Since your character BP is based on a C++ class, you won’t be able to attach the component to one of the sockets of the mesh from there. If you want to handle that in blueprints, you can use the Attach Component to Component
node granted your camera component is blueprint read & writable.
Hope this helps!
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