I have my blueprint where i trigger a door to open when i intersect a triggervolume, no animation is used only a bp rotation of the door.
what i would like to do is to make the door a physical object with a hinge restraint actor (so that it behaves like a real door) and add a doorhandle on the door that i can grab with the motioncontroller in VR and when picked up it will make the door physical but with a hinge.
I tried different approaches but i just simply dont have enough knowledge of blueprints to make it work…
so are there any ideas/suggestions on how i could implement such a feature in my VR vizualisations??
Thank you in advance!!