I’m making a material function similar to NormalFromHeightmap but accepts Vector4 input (for quick testing). I’ve ran into the problem of offsetting the UV of the input. Since there’s no “UV” pin for a Vector node, I’m stuck. Any help is appreciated!
Wherever you are getting the vector4 input from is probably where you should offset your UVs. If it is reading from a texture you can offset the UVs on it then pass the data into your node.