I would like to use uncompressed texture for portfolio piece. ‘Defer compression’ does compress after saving, how do I permanently not compress a texture?
AFAIK, this is not possible. I have looked for this myself. But none of the storage methods allow raw textures. I miss this terribly, because don’t know how to make matte paintings in UE4 when it is certain the fine details will be demolished by the compression. I understand reasons for doing it this way, but yeah… as an artist I am a bit miffed at that. Also being a coder I know both DirectX and OpenGL does support uncompressed bitmaps, and even though that does come at a larger cost… like less memory (often significantly so) etc… There are certainly cases where I would like it. Like mattes, or places of interest where I do want all the details untouched. But if there is a way around it, via blueprints etc… I don’t know. I sure haven’t seen it anyway. And I too would like an answer to that question
Try to open your texture in unreal end set:
Details->Compression->Compression settings->VectorDisplacementMap (RGBA8)