How do I multiply/blend alpha?

I’m currently adding a texture onto another texture, centered. But currently the second texture that is being centered doesn’t have its alpha blended onto the background.

The material above is what I’m currently using, but I can’t figure out how to take the alphaed edges and blend them onto the texture in the background. How can I accomplish this blending?

I resolved the issue. I changed back to using a PNG which does not have pre-calculated Alphas and set their Filter to Nearest. This causes the appropriate blending to occur without the extra noise of the Filter.

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