Let’s say I want the arrow keys to move the hand of my character up/down/left/right
or if I want the head of the character to follow the mouse…
How would I do that? All I know is that I need working IK (which fortunately the base mannequin has) so the other limbs follow the one i’d be moving, but no idea on how to do the actual moving part.
Hi. You could use the control rig to create any specific animations that you want, reaching out, standing up, etc, then record those animations with the sequencer. You would then use the cinematic device with button controls to trigger the sequencer to play those animations. You could also use the Input Trigger Device for keyboard inputs as well. I don’t think using arrow keys are implemented yet.
If you don’t know how to use the control rig, just search for Unreal Engine tutorials on it. The great thing about UEFN is that it shares so much in common with Unreal Engine. For instance, here’s a tutorial on using the Control Rig:
Hope this helps a bit.