So when you simulate your game in the editor and use your pivot to move dynamic objects, the object will always try to return to the pivots location. I am making a VR game where you pick up objects, but i dont want them to intersect with any of the levels geometry.
i tried setting high dumping values, but the object wont return to its initial location and stays in an offset.
Obviously i dont want to disable physics.
Also i am using an interface function to call the pickup, so i cannot use a timeline to interpolate between positions.
Maybe i am missing a node or just the right idea.
Thanks in advance