I apologize if I’m using the wrong wording here, I’m pretty new to all this and tried searching all of yesterday to figure this out. But i’m trying to take a static mesh I made in 3ds Max and make the default texture sample of that match the default texture sample of a BSP brush.
So just for example, if I wanted to take a BSP brush and make a certain part of a wall and then make a custom piece in a 3ds Max to fill in the rest, how do I make the two tiling match so if I took like a brick wall material and put it on it that, it would match up on both pieces? Is there a certain number I should set the UV tiling to in 3ds Max before exporting or do I have to do it through nodes afterwards in UE4? Or is there an entirely more simple way of doing this that I’m missing? Any help is definitely appreciated, haha.
Here’s a picture of what I mean, the bottom piece is a BSP brush and the top is the static mesh. I can’t seem to get them to match up.