Hey guys,
here is what I am trying to achieve:
- Capture facial animation with the LiveLinkFace app (That is the easy part)
- Import the csv into a custom asset that reads the data from the csv and stores it in an easy digestable format (Was a bit harder to do but still, DONE
)
- Use that data to apply it on a facial skeleton at runtime (I try it since days now and my characters face moves like a poker pro… not at all
)
So how can I manipulate the facial expression with the data from a csv file (The names for the curves there differ from the skeleton ones)?
Cheers
Senol