I am creating an experience that requires a somewhat dense forest for players to run through and I am having issues with the collisions. When I use the foliage brush to paint the trees, they block my player character no problem. But when I enter a vehicle, it just drives straight through the trees. If I stop the vehicle in the middle of trees, it will then start doing some strange behavior and get tossed aside.
Things I have tried so far:
- in the static mesh settings for the tree models, I have removed collisions and created a simple capsule collider.
- I have gone into the brush settings and ensured that collisions were enabled and set to
Any help on this topic is greatly appreciated, thank you.