How do i make the player viewport to include a bigger range of rendered objects?

I use a minecraftLike system to build a level in my level editor.
Duo to that, when the player is turning it’s view, he will see the cubes building up into the screen instead of just been there like it supposed to look like.

Is there a way to widen the range of rendered objects to prevent this problem ?

I’m not sure I understand your problem. Are you procedurally generating your map at runtime? If so, how? As far as I know Minecraft does it using chunks. At any given time there are 9x9 chunks generated (or loaded if already generated previously) around the player.

It doesn’t really matter how they are made, at the end, i have a lot of actors on the scene that are used for the walls, floors and ceilings.
What i need is the ability to change the moment the actors starts rendering in the scene, i want it to be a little bit before they are supposed to be on the screen instead of only when they are on the scene.

Are you modifying the World Position Offset in your materials?

Either way, you could try to use this workaround:

  1. No :stuck_out_tongue:
  2. Thanks but i would really like to avoid this kind of solusions, i’m pretty sure it’s gonna f*** things up for me in the future… :X
    Also, i’m using the boundaries for other calculations.

Is there no other way ? This is very critical for me :expressionless: