In Paragon, Sevarog would gain shoulderpads that would grow larger as he siphoned more souls. In Unreal Engine, his mesh shows the shoulderpads, but his animations don’t. How do I make the shoulderpads appear regardless of “how many stacks” he has?
what do you mean by stacks? do you mean souls?
Yeah - I think the stacks were the number of souls he’d siphoned. It’s been a while.
I see some Animation Curves that indicate shoulder type things, but they look pretty blank. Is there a way to override these in the animation blueprint or something?
How often am I allowed to bump things? Would love any sort of input on this. It might be possible that the bone exists but is bent up and hidden under his clothes, but I’m not sure where the setting for that would live to undo it.