How do i make reflective surfaces reflect real time

Ok i enabled it and added a post process volume which had reflection type set to rt by default but for some reason im still getting screenspace reflections on my guy’s eyes. I have pasted a screenshot on a dome and ive put the guy inside it, the dome is not reflected on his eyes. in general the project is still like i didnt enable ray tracing. I switched def rhi to directx12, i enabled ray tracing in the project settings, i clicked yes on the skin cache popup, what am i doing wrong? Do i have to have a gpu that supports ray tracing for it to work maybe?

here is what i mean.