How do I make player character follow navigation path?

I can use the navigation system to find a navigation path from the location of the player character to a target location, but I can’t figure out how to make my character follow this path. It seems to be relatively easy for AI characters, but for player characters I can’t find a way to do it.

Is there a good standard way to do this or should I try to copy what the engine already does for the AI characters? Or maybe switch to have my player controller control an ai character?

Either way seems kind of messy unless I’m missing the intended way to do this.

Hi @Molion
Did you end up solving this problem?

I think the key point is not how to navigate Character,but try to use AIController to possess PlayerCharacter.