I have a fire particle system and I want the AI to be instantly destroyed when the fire touches them. This is for a VR game: The fire is emitted from a particle system that is attached to my motion controller BP, the system is activated when a key is pressed.
I tried using OnComponentHit and OnComponentBeginOverlap events pulled in from the particle system’s details panel , and did a destroy actopr node and attached ‘other actor’ pin to target, I also told it to print ‘burn’ to screen, but the actor isn’t destroyed and burn doesn’t print so I’m guessing I’m doing something wrong detecting the contact between fire particles and the other actor.
How would I do this?
Thanks a lot