I want to make a scene with dynamic lighting with global illumination and dynamic shadowing. I’m getting 2 problems here.
When I place a new object on the scene I don’t get ant indirect lighting. Also the shadow is full dark. After I build lighting once I can move objects around. But I don’t like to build lighting again and again.
The cascade shadow quality is quite good but problem with distance. In UE4, Num Dynamic Shadow Cascades max value is 4. I see I can change it to 6 maximum but it doesn’t do any changes on shadowing after 4. Where we had max value 10 in unreal 3. I want to make the dynamic shadow more sharper. How can I do that?