So i’m trying to make a water pooring effect by making a normal map pan down the mesh.
But it should always move down even when i rotate the mesh.
Now the normals are moving up and down left and right because I unwrapped the mesh and i’m just panning the normal map down the Y axis.
This should make it clear:
://i1251.photobucket/albums/hh558/eliasleo/WaterPooringHelp.jpg~original