I want to have a relatively Dragon Engine looking hair material for my project, so I try to make it translucent, it looks like this.
Not the result I desire so I go to use masked, it looks like this.
This may look kinda okay but it falls apart in other lighting setups.
It doesnt really look like how I want it to look, which is somewhat similar to my blender shader, which I think is somewhat accurate to the actual DE.
I want the hair texture’s alpha channel to have a smooth transition and not look like the cards are overlapping in a weird unnatural way, and also have smooth shadows as if it had subsurface scattering, anyone know how to do this?




