So I’m using a version of nav links that make an AI play an animation to get from point A to point B, like climbing over a fence.
But it got more complicated when I needed the large AI to go from one room to another through the ceiling.
I would hope that something like this would work, but it just cuts off at a certain distance, regardless if the points are on the nav mesh or not. I tried searching about this, but I didn’t get any luck, so I finally came here looking for some help.
I need the nav mesh to recognize this as a valid nav link, I know it’s a failed one because the jagged line is only visible if I have “Draw Failed Nav Links” enabled.
Please and thank you for any help.