I need to make characters capable of falling off of a nav mesh onto another part of the nav mesh, or off of it completely at certain points. I would like to solve this by generating a Nav Link when the conditions are met, but it doesn’t seem like I can do this in blueprints. I’ve tried adding a C++ class to the project, but that ended up breaking it, and I couldn’t get the project to load until I removed the C++ class (I followed this tutorial: Navigation Modifiers and Links in UE4 — Vikram Codes. How would you approach this problem?