Hi everyone! I’m not quite at this stage of development yet, but I’m trying to get ahead of it, as I know it will cause issues later, and I can’t seem to find any tutorials on it.
I’m working on a mobile game that will go on the Google Play Store. I also know that the file will exceed their 200mb limit when all is said and done. So I think what I will need to do is have what the user actually downloads be a very small file whose only job is to reach out to a server and download the rest of the game. However, I have absolutely 0 clue of how to create that process in-engine. Does anyone know of a good resource for this?
Thanks!