You need to tie it with you turn system, keep the track which controller has a turn and when they passing, unposses pawn of controller with last turn and posses next controller. Also make a map for tracking which pawn belong to which controller.
You need to tie it with you turn system, keep the track which controller has a turn and when they passing, unposses pawn of controller with last turn and posses next controller. Also make a map for tracking which pawn belong to which controller.