How do I make an actor approach another actor at a specific angle?

Hi All

I’ve got a default pawn that approaches a character under its own control, automatically. How do I get the default pawn to find a specific angle (the forward vector of the character) and approach from that angle? At the moment the BP looks like this;

I’d like to add some nodes to make it move so that it is exactly facing the character as it approaches…

Any help would be massively appreciated!

This is a sort of “good enough” solution. Get the inverse of the yaw on the targets rotation, then get the delta of pawn and the target’s rotations, then get the pawn to move right + or - based on the yaw of the result;