Hi, sorry this is probably a noob question, but I can’t find the answer anywhere online.
I want to rotate a sprite when it spawns, do a couple revolutions, then have it stop as if locking in place.
I’ve tried some things like adding a curve to the Particles: SpriteRotation parameter but even if I set the rotation rate to zero .1 second after it reaches full speed it has some funny behavior.
No a noob thing really, sprites are designed to face the camera, that’s the whole point of them. So you’ve got your work cut out, to make them do something else.
I made a system which spawns 1 sprite and rotates in in Z and then stops.