Hi, sorry this is probably a noob question, but I can’t find the answer anywhere online.
I want to rotate a sprite when it spawns, do a couple revolutions, then have it stop as if locking in place.
I’ve tried some things like adding a curve to the Particles: SpriteRotation parameter but even if I set the rotation rate to zero .1 second after it reaches full speed it has some funny behavior.
Thanks for any insight on this issue.





