How do I make a spotlight visible from a really far distance?

is there a way you can make a light be visible to a camera from really far away? I’m trying to make an isometric game but the issue is orthographic camera is broken when it comes to using ambient lighting so I’m using a perspective camera with a narrow FOV placed really far away, which gives rise to another issue… the spotlight I’m using to represent the vision radius of an enemy no longer renders because the camera is too far away, how do I fix this?

I’ve not been able to get an answer from this from multiple discord, the reddit, and now here, surely someone must have run into this before and knows what to do.

Put a billboard lense flare on it? Can make it subtle in the distance and fade out as the player gets closer. Would probably have to scale it for camera distance as well.

I don’t know what you mean by “broken” but 5.3 has experimental support for Lumen in Ortho cameras. If you aren’t already on 5.3, that’s your best option.

Most people will have given up trying to get this to work because this is only the first of many problems you’ll have. Even if you can solve it there’s dozens more issues waiting for you.

I am in 5.3 but the level lighting is using an ambient cubemap which does this

If there’s any other way I can do a standardized ambient lighting in a level with an ortho camera please let me know. Using the standard directional lights caused a different problem where the bottom of the play area would be really brightly lit and the top would be near dark.