Let’s say I have a scene and a postprocess with heavy DoF enabled. Now I want to make few static meshes on the scene not affected by this postprocess and clearly visible. I think I’ve seen it on some tutorial or showcasing video but couldn’t find it myself. How to achieve such effect ?
Hello Arnage, You can actually set a post-process volume to have AA settings within them. Just make sure the Unbound checkbox is unchecked and situate your volume around the object you wish to use AA with.
Thanks!