How do I make a post-process material in VR render across the entire screen instead of once for each eye?

I am working on a radial masked post process effect, but it ends up being rendered twice, once for each eye, instead of rendering as a single effect across both eyes. Instead of one circle in the center of my view, I have two circles in the center of each eye. How would I go about making this appear in VR like it normally would in the default viewport?

Thanks in advance.

for a radial gradient you can use the dot product of the cameraVector and the cameraDirectionVector.

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hi, it works fine on the editor but when I package the game the “center” of the camera is at the top left of the view, what is happening?