How possibly do I set a simple level reset in gameplay mode?
im using blueprints, ans say you fall off the map. I want the character to fall off the map and its over. You try again. So thpresent level resests.
Can you do that with a box trigger?? How exactly do I do that? In the level blueprint somehow??
Me apologies for any typos…im terrible…
One way you can do this is by adding a Kill Z Volume (under the Volumes section) below your level which will kill the actor that touches it. You can then add an Overlap Event to the volume like so which reloads the level:
I’m sure there are other ways of doing it, in fact you can also refer to this post:
hehe, you made an infinite loop. (i mean the link links back to this page)
clarification - you need to add this Overlap Event onto the level blueprint.
that didnt work for me the enemy just destroys itself and then nothing happens