i have this mesh. this car i made has kinematic physics and for some reason it goes through static meshes, pawns etc BUT it doesn’t when i place literal physics asset (like this fence)
how can i make the fence not fall and just stay to its place like its part or its glued to the ground, nstead of doing the the things it does in the video?
What is allowed to collide is dictated by each object’s collision settings, the usual links:
i already tried everything in this page. i tried every possible combination of physics assets, but they aall just ignored eatch other. the only one that made them touch is BlockAll wich is the one in the video. but i want the car to stop when they touch, and the fence not fly away. do you have something else in mind?
Disable physics sim on the fence.
There is nothing else. It’s all about a collider and the channel / object type.
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Do the meshes have collission volumes at all?
You may need to open up the static mesh, and add a fitting box or convex hull.
Once it does, if the fence is a default Static Mesh Actor, or one of the Instanced Static Mesh actors, it should stay stuck to the world.
if i disable physics the car goes through the fence. to make the car i used a tutorial, but it was in UE5. the guy just turned on BlockAll and it worked. i thought maybe i had to upgrade to ue5 to make it work, but after installing it, when i tried to open the project i had an instant error when opening the project so i installed 4.27 again. does this mean i have to end my work forever?
(ps: sorry if my english is not good. im just an italian 16 year old girl)
yeah they have, i tried using a static mesh, but i go through. same with a pawn, mesh, skeletal mesh etc. it only collies like the video if i drag the physics asset into the world
Perhaps there’s hope. Post details of how you set things up. How the car is made, its components and the collision settings. Same goes for the barrier.
this is for the fence. i didint do anything particular, its just a fence mesh with “block all” collision…
ps: in the start i actually wanted to make a car with the default physics, since that was easier and worked better. i used this tutorial here https://youtu.be/_ZBQg7293v0?si=wKWi92VpUcXvav-J but for some reason after rigging the car my wheels fall off and lay flat on the floor. plus when i set the vehicle component and try to make the car go forward it doesnt work. if you have a solution i would love that. i have also made a post for this issue (this post here the wheels of my car arent attached to the car )