the wheels of my car arent attached to the car

i have been trying for almost 2 weeks to understand why the wheels of my car aren’t attached to my car. (sorry for bad English, im italian). i rigged my car model into Blender 4.3 and everything looked fine. (im using this tutorial https://youtu.be/_ZBQg7293v0?si=g-Too3HtKaYt2G25 )


but then when i upload the car to unreal engine the wheels just fall off like this

i tried making the bone bigger, i tried parenting the wheels to the car but the car suddenly turns as big as the map and the wheels tiny. i tried with 4 different cars, i tried parenting the wheels to the car with also there 4 more cars. i tried putting the origin of the wheels to the car but it still doesnt work. i tried putting a stick in the center of the wheel that went inside the car to maybe connected them, but it just resulted in the wheels exploding out of the car (i did everything to all of the 5 cars) i have watched something like 20 tutorials but nothing worked

Have you tried resetting xform in blender? In 3ds max Every asset that I scale I reset to xform and it sets the scale correct. In blender I have no Idea what you call that modifier.

just recreate all the bones if those bones has issues. I did that also on a car and set all the bones rotations correctly in 3ds max. sometimes there is a little work to be done on skelletons. I have learned the hard way.