How do i make a Invisible Mesh visible using a collision?

The question is pretty straightforward, im currently trying to make a invisible model appear when a player collides with something like a box collision or something.
specifically this
this would be invisible in game but when the player reaches a specific spot, it will appear and become visible in-game.
im still not well immersed in Blueprints and i know this is probably something easy to do but im not aware

You could make an actor that is comprised of two elements:

And shift the location of the trigger:

Check out the “Set Actor Hidden in Game” blueprint node. Run it, setting the “hidden” flag to whether you want to hide or show the object.