The question is pretty straightforward, im currently trying to make a invisible model appear when a player collides with something like a box collision or something.
specifically this
this would be invisible in game but when the player reaches a specific spot, it will appear and become visible in-game.
im still not well immersed in Blueprints and i know this is probably something easy to do but im not aware
Check out the “Set Actor Hidden in Game” blueprint node. Run it, setting the “hidden” flag to whether you want to hide or show the object.