Sorry if this is in the wrong section it seems like it would span a few.
I want to make a bookshelf that I can randomize the books on. I’ve modeled the bookshelf and books in blender. I even wrote a script in blender to do the randomization there, but I want the books to be mesh instances and the colors shader parameters.
Ideally I’d like to be able to drag the bookshelf into the world and to randomize the books either click a button floating near it in the editor that’s only visible at design time or a button in the settings panel.
What should this be or at least what does unreal engine call something like this?
I assume I can do it as a blueprint combining the bookshelf model and the template books, but how/where do I put put the button and the code to do the randomization?
I don’t think I need someone to hold my hand through this but I would really like a push in the right direction.