How do I load UObjectLibrary on client

Dear all, got a bit of problem here.

I’m confused about how do we make the server-client pre-load some assets when the map is loaded.
I’m trying to use UObjectLibrary by following this: (Asynchronous Asset Loading | Unreal Engine Documentation)

However, it has no information what so ever about server-client architecture. So my question is how do I get the client to load the object from UObjectLibrary when server is creating something new from it.