I have a big spaceship with long corridors, the walls and floor have strips of lights in them, I want to bake the lighting so that I don’t need to place point lights everywhere (I don’t think it would work very well on mobile), but the spaceship is moving, and it seems I can’t manually place light probes in UE4.
I can bake the textures for the lighting in Blender, but I’d like for my characters to interact with the lighting in the ship.
Otherwise I’ll just use ambient lighting.
There is a special checkbox on mesh actor for that, named Light as if Static