How do I keep a level sequence camera isolated in it's own level and not show up in others?

Hello all, I am using Unreal as one Project and many levels within that project to create and show different areas. I want to be able to create a level sequence video within one of the levels and have it isolated there and not show up in a different level. It keeps loading in other levels that it gets so messy that I need to delete them, but that’s also deleting them form the original level it was created for. Is this possible?

You should be able to create the camera as a spawnable in sequencer. When it’s a spawnable, it will only exist when sequencer is active/playing.

Take a look at this: