How do I Interp my controller's rotation to my camera's rotation

I have set up my aiming function so that when the button is pressed bUseControllerRotationYaw is set to true and false when released. Giving the player free look and then snapping them in the direction of the camera when aiming. It’s really abrupt though and I want to interp the rotation of the character to the the camera’s direction more smoothly but I don’t know how to access and change their yaws.

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Can you post the blueprint of the Character, so I can have a better look at what setup you’re using?

It’s C++, I’m just looking for functions that allow me to get and set the camera and controller’s yaws