for example I create a board tile which does a specific thing, then I want another blueprint to create a load of the dynamically. How do I do this? I can’t seem to drag other blueprints in or find the right node.
That post basically just suggests I use a SpawnActor node, however I have no such node available within my blueprint (a class actor construction blueprint). The only thing available, even with context sensitivity turned off, is something to do with spawning AI.
I notice that this node is available from a game mode blueprint and from the level blueprint, but that’s not what I want. I want one class blueprint to handle the location of several other actor blueprints which it will then manage. what do you suggest? Thank you.