So when I run my game and map in the editor the texture pool seems to be 4gb and all the textures stream nicely as they should while I’m running around. When I launch from a batch file though I can see in the log that it’s setting the texture pool to 1000mb and breaking that limit occasionally so during gameplay a lot of the textures on the assets just randomly go blurry or pop in and out.
I know you can increase the texture pool but I’m not sure how. Does anybody know?
Engine\Config\Windows\WindowsEngine.ini has a PoolSizeVRAMPercentage=70 setting under [TextureStreaming] heading. Perhaps you could play with that key/value somewhere in your .ini files and see if you get better results.
Thanks! Do you know where I could add that to the projects ini files so that I don’t need to change it in the engine? It would also help because then everyone else on the team would have the same setting automatically.