How do I increase screen percentage from the Engine.ini for the rift? (like in the past)

In the past I would go to the game’s folder under C:\Users\ (YourUsername)\AppData\Local\ (Game Name)\Saved\Config\WindowsNoEditor

I would then edit the engine.ini to say:

[Oculus.Settings]
bDevSettingsEnabled=True
bChromaAbCorrectionEnabled=True
bYawDriftCorrectionEnabled=True
bDevSettingsEnabled=False
bOverrideIPD=False
bOverrideStereo=False
bOverrideVSync=True
VSync=True
bOverrideScreenPercentage=True
; Value is out of range [30…300]
ScreenPercentage=160
bAllowFinishCurrentFrame=True
bHmdPosTracking=True
bLowPersistenceMode=True
bUpdateOnRT=True
FarClippingPlane=0.000000
NearClippingPlane=0.000000

Why is this not working anymore, and where is the documentation if changes were made? Also separate but important question, why is it not possible at all to increase the screen percentage at all on the Vive?

console command for hmd sp XXX ?

This is kind of an awesome way of doing it, rather than hard-coding into the .ini; it allows you to dynamically change the SP amount when fps gets low :slight_smile:

Yes I used to use HMD SP and HMD PD commands but they no longer work on for the Vive (breaks stereo for me)

I put that in the .ini for games that do not allow the console usually. A way to force supersampling in a way. I think it still works for the rift actually but not the Vive.

It looks like it can be done “Can override default render target size via config setting.”

http://store.steampowered.com/news/externalpost/steam_community_announcements/272839101185971288

I can’t find this config setting anywhere though!! Any help would be greatly appreciated.