How do I import/make a multitude of meshes simulating a falling building?

I have a falling building I need animation. For lots of reason, I don’t want to use physics on this, it has to break apart and fall at a specific and repeatable animation.

I have googled matinees and found a lot of skeletal involvement, something I have no need of. More than this, it might hinder my work. I could make this destruction animation in maya or 3d max or even unreal engine 4, but I just need some guidance on how to do it as painless as possible.

My building has several meshes, with appropriate materials. Would prefer to make those materials in ue4 :slight_smile:

The thing is I also want it to be easily editable. If I could do it in an external 3d editor, I could easily make modifications; faster than in ue4.

Some examples of deformation/animation: bending metal, crumbling stone, cracking of various objects. The rest like shattering glass or particle effects I would indeed ad from ue4’s system.

Hi,

It’s understandable to want to have the utmost control over your destruction. :slight_smile:

This tutorial should help you get started with having animated destruction created in 3Ds Max using MassFX (included in Max).

You can setup the animation and export. It will import as a skeletal mesh since the objects will have their own bones.

If you have any trouble or questions feel free to ask! :slight_smile:

Tim