When I import files saved in Alembic format (animated garments created in Marvelous Designer) all of the UV mapping, materials and textures seem to be irrevocably lost.
There doesn’t seem to be any way to import animated point cache information into Unreal without all the materials information being lost. Or am I missing something?
I would like to be able to import animated point caches into Unreal (in Alembic or any other supported format) and still retain all the original material and texture mapping information please?
Can anybody help?