I am actually posting this as an answer, i cracked it!
The process is simple, and i’ll post pic descriptions, maybe a video to cover it, but essentially:
- Complete your camera animation.
- Create a Dummy/null at 0,0,0
- clone your original camera and parent
it to the Dummy.
- rotate the dummy -90 dgrees on the
- create a new free camera
- Add a position constraint and select
the first duplicate camera (the one
attached to the null) as the source
Do the same for Orientation
- right click and choose “Wire
parameter”, select the Object>Fov
property, then in the scene
selection, choose the original or
cloned camera, and ensure the source
camera is driving this clone’s FOV
value (you could do this for all
params, but i’m not sure if near/far
planes or other info comes over or is
- now go to the Motion tab, select
trajectories, set your sample range
to the length of your animation,
ensure the samples are set to every
frame, then Collapse. you now have a
camera that has all the relative
transforms of the original, but
rotate around the world, with no
other hierarchy to interfere with the
- simply export your FBX, and import
into matinee, there you go! nice
working camera animation that points
where you want it!
stay tuned, i’ll post a video soon.