Hello Unreal community!
So I have a question for you guys. I’m an absolute complete noob to Unreal, so it’s pretty simple: how do I get a clear looking mesh that still reflects light? In Maya, as long as specular is above zero, it will automatically reflect light regardless of the transparency value. But in Unreal, it seems on the material settings I have played around with, specularity will share a relationship with opacity by default. I’m creating a sort of man-made waterfall that spews a very thin layer of water. This is what I have so far:
But the water needs to be completely opaque to get a very-thin-layer-of-water feel. So in summary: I can’t figure out how to make the colour completely transparent while keeping any of the original specularity. Help?