How do i give depth to a flat texture with a mask? Something like POM or Bump offset... Though maybe different?

Thanks. It gives some depth though maybe not enough. I understand maybe there isnt a good solution for this.

Other than this i have another idea that is a bit of a cope :lion::persevere:, but it works:
Just create more instances of the same plane in the Z, like a deck of cards, and it creates the effect i need:
Those are just 6 more planes. I think its worth it.