How do I get the transform of a static mesh, I’m trying to use the “Spawn Actor from Class” Node, but it needs a transform, I have a static mesh I want to spawn the object from but I don’t see a way to do it.
Transform is a location, rotation and scale combined. The node is basically asking you where do you want to spawn it in the world, with what rotation and scale. You can right click it and split it. Then manually enter some location.
Thank you, that worked