How do I get the NavMesh to generate a path for the AI over a destructible mesh?
I want the AI to be able to walk over the destructible mesh before it’s destroyed.
We don’t support destructible meshes influencing navmesh generation just yet. Considering adding a “blocking volume” as a floor until the mesh gets “destroyed”.
Cheers,
–mieszko
Hi, is this holds true for 4.10 version?
You can select the Destructible in the scene and in the Details panel set the option for Affect Navigation and Can Ever Affect Navigation.
That’s it, thank you