How do I get the Matinee render to stop?

When i render out a shot from matinee and everything that is scripted is done, the render window ‘leaves’ the camera that it was previously following the keyframes of, and just goes back to the playerstart and keeps rendering after the matinee actor finished its run through. How do I get the render to stop after the matinee actor is doing its job without alt f4’ing the window?

To exit the matinee recording window you can

  1. hit ` and type ‘exit’ or

  2. create a blueprint to do this for you after the recording is done by using the ‘ExecuteConsoleCommand’ node.

Hope that helps!

so I’ve added that node in the level blueprints, but I’m very bad with working in the blueprint editor, what would be the proper setup to get the node correctly attached? this is what i’ve got so far http://puu.sh/dpIV1/d214832dfa.jpg but of course i can’t just plug the Play node into the console command or it exits the window right when the matinee begins playing.

Hey Krailyx!

I found a better way of doing this after I answered the last time. Here it is.

http://i.imgur.com/iyLqrGT.jpg

What you’re going to want to do is just select your matinee actor in the environment, and right click inside your level blueprint and select “Create a Matinee Controller for MatineeName” It should be the third line down. Then just drag a line off of there and get your Quit Game node.

Let me know if that works out for you!

Yes this worked, thank you very much, this is immensely helpful. I initially tried this in the matinee fight project on the marketplace, but for some reason I could not add the “create a matinee controller” node, but I was able to in a project file I made. Weird, but helpful nonetheless.

Awesome, Glad it helped! please accept the answer so it will help others!

Great HaxO. It is exactly what I am trying to do. Thanks a lot for the right, clear and short help man.